Strategy: Start with your imp tie and TL enemy biggs. Develop your SWGOH roster and take on the most challenging content in EA / Capital Games' hit mobile game Star Wars Galaxy of Heroes Destroy Vader. Any cancelled preorder is subject to a 20% restocking fee ... 2 X Geonosian Warriors! Strategy: Use Poe’s Special to get Foresight first and may block the first Attack of the enemy. I think you answered your own question here; it's situational (especially in Geo TB...where you cannot kill anyone quickly but you still need to prevent characters from using their big damage special attacks). Sun Fac should be in the second slot to dispel buffs before the other attacks land. IG-227 Hailfire class droid tank 19. Frontline: Biggs Darklighter’s X-Wing, Slave 1 & Imperial Tie Fighter, Reinforcements: Tie Advanced x1, Tie Reaper, Gauntlet Starfighter & Sun Fac’s Geonosian Starfighter. 13 votes, 58 comments. Reinforcements are all attackers to force the AI to pull Vader as 1st reinforcement, which is a huge bonus to an all-Empire team under Exec and is necessary to deal with enemy TFPs. Frontline: Biggs Darklighter’s X-Wing, Sun Fac’s Geonosian Starfighter & Imperial Tie Fighter, Reinforcements: Geonosian Soldier’s Starfighter, Tie Advanced x1 +2. Strategy: Start with TFP special to gain foresight, and use Fives land TL. Press J to jump to the feed. New comments cannot be posted and votes cannot be cast, More posts from the SWGalaxyOfHeroes community. If tax1 is severely damaged call jc. Use Tarkin's Executive Order on his next turn, this should give your ships enough to push for the win. Tools Announcing the new platform for SWGOH helper apps. If HT needs a heal bring in Plo. Haha I suppose I did. My spy is modded exclusively for offense, as is my soldier. Should be a relatively easy win. What is important though is the placement order within the team since they attack in this order on a mass assist. Frontline: Biggs Darklighter's X-Wing, Tie Advanced x1 & Tie Silencer, Reinforcements: Slave 1 & Kylo Ren's Command Shuttle (last two are flexible). Call in Sun Fac asap, then wreak havoc with assists from behind the super tanky Hound’s Tooth, Frontline: Hound’s Tooth, Anakin’s Eta-2 Starfighter & Plo Koon’s Jedi Starfighter, Reinforcements: Umbaran Starfighter, Ahsoka Tano’s Jedi Starfighter +2, Strategy: The aim of this fleet is to hide Anakin behind Hound’s Tooth and use Anakin’s Galactic Republic synergy to empower Plo, Fives and Ahsoka to deal massive extra damage. It’s mostly about choosing the right targets. The N-1 Starfighter at the beginning of the movie. Then clean up (easy from there). While Darth Revan’s crew are causing more intense headaches these days, his old buddy Jedi Knight Revan has been shattering players’ dreams for far longer, and he’s not going anywhere. Frontline: Geonosian Soldier’s Starfighter, Biggs Darklighter’s X-Wing & Tie Advanced x1, Reinforcements: Slave 1, Cassian’s U-Wing, Jedi Consular’s Starfighter & Umbaran Starfighter, Strategy: Use vader to TL enemy biggs. Target locking multiple enemies is key here. Also, the AI is less retarded with Reaper than with Ghost. “Buggs Tie Fighter” Capital Ship & Frontline, Reinforcements: Slave 1, Tie Advanced x1, Tie Reaper & First Order Tie Fighter, Strategy: Start off with TFP's special, gaining foresight. Remember me I have a spreadsheet image on how to mod them if you want. What is important though is the placement order within the team since they attack in this order on a mass assist. Geonosian Cave Loot Rebalance #4, based on user input. I'd imagine you'd want GBA to be as fast as possible (preferably taking the first turn), followed by Poggle? Empire in "Star Wars: Galaxy of Heroes" As a fan of the movies and the franchise, when I started playing Star Wars: Galaxy of Heroes, I immediately got started on my Empire team.I wanted to have every type of Stormtrooper with Darth Vader leading them into … I don't think there's any advantage to calling him to assist unless you're paranoid your target is going to dodge him (in which case, you'll get him on the next turn). Good Reserves: Scimitar, Falcon, Geonosian Soldier. Calling Spy to assist with Soldier will get him more stacks of stealth, which is his main source of damage. You can only benefit from one support bonus at a time, which is decided at the time of squad building. Upon witnessing the destruction of the second Death Star, Versio's troops look to her for direction. Then enemy often uses AOE. From there it's easy to focus on softer priority targets like Tie Advanced. Placement 6th place Strategy: Designed mostly to beat Mace+HT with eta RIs, this fleet's high damage output and general staying power allow it to wrecked everything else on offense as well and it holds well on defense. 1st reinforcement is Vader with dots and offense down and massive damage boosts. For most units this bonus is one, but for battle droids it is 2. The Geonosian is a great leader of droids and other members of his species. Frontline: Biggs Darklighter’s X-Wing, Bistan’s U-Wing & Tie Advanced x1, Reinforcements: Sun Fac (plus 3 of your choice). This mass debuff gives allies tons of offense. From there, you usually get off your ultimate first, and it's all downhill from there, Frontline: Biggs Darklighter’s X-Wing, Bistan's U-Wing & Imperial Tie Fighter, Reinforcements: Tie Advanced x1, Tie Reaper, Wedge Antilles's X-wing, Poe Dameron's X-wing & First Order Tie Fighter. You lead an elite squad of commandos on a variety of covert-ops missions. 2: Use Poe's *"Perfect Shot"* special on that threat. Reaper dispels buffs and can put your capital ship ahead of the enemy so you get your Ult off first. Not running a tank also means you take full advantage of Exec and Ahsoka's Retribution distribution. many that are strong enough to cause problems for top players on offense If your biggs is dead call boba. Sun Fac should be in the second slot to dispel buffs before the other attacks land. Frontline: Geonosian Spy's Starfighter, Geonosian Soldier's Starfighter, Sun Fac's Geonosian Starfighter. This item is a pre-order. Poggle is modded for potency, as I want his ability blocks to stick, as is Sun Fac, as I want his staggers and blinds to stick. Then take the enemy out. Getting Sun Fac to go soon after Spy is nice. One of the most well-received games to come out of the Star Wars prequel trilogy, Republic Commando puts you in the shoes of RC-1138 "Boss", leader of Delta Squad (No, not that one), one of the most Badass units in the Clone Army ever created.. You are assisted by three other commandos: Scorch, a Deadpan Snarker, who is the heart and soul of your team, as well as your demolitions expert. A very strong offensive and focused lineup. Vader and Poe are for dealing with enemy Tie Fighters or finishing off any stragglers. Coric's squad, mostly medics and medic's aids, was setting up a temporary med unit to handle wounded. Chopper had talked with Captain Rex who pointed it out to Commander Cody; suggesting that the square had gotten too large and that each point of the compass rose be guarded by a squad. I'm trying to analyze some of the abilities and preferred mod setup to determine how to best play these guys. After that, use Command Shuttle reinforce to harass opposing Fett’s, Fett Reinforce to outlast to ult if something goes wrong, or just press for victory if you’re sufficiently ahead. A Star Wars Legends First-Person Shooter released in 2005 for the Xbox and PC, and one of the most well-received games to come out of the Star Wars prequel trilogy, Republic Commando puts you in the shoes of RC-1138 "Boss", leader of Delta Squad (No, not that one nor that one), a special forces unit in the Clone Army.. You are assisted by three other commandos: I would def go for his unique right off the bat and likely hold off on the lead zeta for a bit. I have my GBA modded for health and tenacity, as this conveys to the Brute, who you want taunting as much as possible. Reinforcements: Tie Advanced x1 +3 others that will come out after Tie Advanced x1 under the AI. One thing to keep in mind when using a geo team is that sometimes it may be better to not use soldier's special. https://wiki.swgoh.help/index.php?title=Popular/Successful_Lineups&oldid=13740. |-- Wordsss -- Let's review some Grand Arena 3v3 trio teams for defense together! GBA's unique is the best one, the lead zeta is less good but still not useless. Geonosian Soldier (Cantina 1A) – A great damage dealer character that does well in just about any team composition. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. I generally bring in GS as first reinforcement, then tie advanced. Frontline: Hound's Tooth, Umbaran Starfighter, Sun Fac's Geonosian Starfighter, Reinforcements: TIE Advanced x1, Anakin's Eta-2 Starfighter, Geonosian Soldier's Starfighter/Poe Dameron's X-Wing/Wed Antilles' X-Wing, Plo Koon's Jedi Starfighter/LMF. This page was last edited on 19 December 2019, at 18:08. Priority 2 – Jedi. A varactyl. Sun Fac is called in to double stun and also add to the survivability of the team, stalling until ultimate. Not recommended for defense. Destroy everything in your path. Clone name generator - Star Wars . (Just how it worked out). Strategy: Utilise Bistan and Fives behind Hound’s Tooth to whittle down the enemy fleet, call in TAx1 to provide a big offense boost and later Plo to heal up your allies. Use Bigg's special if he has a TL target else just basic. This setup has parts of the current fleet meta, which you usually see under Chimera (perhaps the best ship on offense). This one changes to ensure that Tie Advanced gets called first. 93,000 GP, double zeta brood. Unit placement in battle is determined by order in the Squad Selection screen. Strategy: Silencer should go first in any matchup other than imperial TIE or Poe; stun an opposing ship prioritizing by most reliable TL. By focusing on elements of the battles that occurred "off screen," this collection brings the struggles faced by ground soldiers and starfighter pilotsto life like never before and places the reader on the battle … This is entirely a visual change for where units are placed on the screen in battle. Keep in mind that with GBA, everyone already attacks once, so really you're looking at a second chance to apply a certain effect (Spy going into stealth, SF applying critical chance down, ability block from Poggle). Strategy: The theme is constant stuns from silencer (enabled with FOSFTF’s assists and Command Shuttle’s tm gains) punctuated by burst damage from advantage and Silencer’s special. Best results from Exec comes from spreading lots of TL. Kenobi's importance to the war was unprecedented, as he was a key factor to a great number of the Republic's victories. It'll just be weird to move onto a new team after literally only playing Phoenix for the last 40 or so levels lol. ... Have the squad wait at the bridge ... Geonosian adults will constantly respawn (more on Hard, less on Easy). I wouldn't bother with the lead zeta if you are new because you don't have zetas to spare and it's not top priority. Other options are Wedge, Poe, Lando's MF, or if for some reason you want to play defensively, Plo. Strategy: Avoid attacking Biggs; stun enemy Tie Advanced or any enemy that won’t regenerate protection/health negating your initial attacks. If you’re sitting at a GP much lower than this, take this guide as… With first reinforcement bring in TAx1, if Biggs still has TL and taunt dispel him and go for the DPS. Fleet is only viable to early-mid shards. Frontline: Tie Advanced x1, Biggs Darklighter’s X-Wing, Imperial Tie Fighter, Reinforcements: Tie Reaper, Ghost, First Order Tie Fighter, Tie Silencer. Game Over. All preorders are paid for in full at the time of order placement. 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